AI Insights · Timothy · October 2021
Top 5 Golf Games on Android in Argentina Q3 2021
In Q3 2021, the top 5 golf games on Android in Argentina showed diverse performance trends in downloads, revenue, and active users. Sensor Tower provides insights into these metrics.
During Q3 2021, the top 5 golf games on the Android platform in Argentina demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends for each game throughout the quarter.
Golf Battle from Miniclip.com saw a fluctuating weekly revenue, peaking at approximately $200 in the last week of June and then experiencing a decline to $94 by the end of September. The game had a steady increase in weekly downloads, starting at around 8.6K and reaching a peak of 12.7K in the last week of August. Active users showed a slight decline from 69.3K at the end of June to 68.3K by the end of September.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time had a consistent download rate, with a notable spike from 1K to 3.6K in the last two weeks of September. Active users mirrored this trend, increasing from 1.6K in late June to a peak of 4.6K by the end of September. The game did not generate any revenue during this period.
Golf Rival - Multiplayer Game from Zynga had a steady weekly revenue initially, peaking at $875 in late June, but gradually decreased to $288 by the end of September. Downloads showed a consistent pattern, with a slight peak at 936 in the first week of September. Active users saw a slight decline, starting at 5.8K in late June and ending at 5.1K by the end of September.
Golf Master 3D by Doodle Mobile Ltd. had relatively stable download numbers, averaging around 600 weekly downloads with minor fluctuations. Active users remained consistent, hovering around 3.3K throughout the quarter. The game generated minimal revenue, peaking at $40 in the first week of July.
Happy Shots Golf by Lion Studios experienced a significant increase in downloads, starting from 96 in mid-August and peaking at 2.8K by the end of August. Active users followed a similar trend, increasing from 370 in mid-August to a peak of 3.7K by the end of August, before stabilizing around 2.4K by the end of September. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.